Also you could run a window without showing the window in earlier versions, which is handy for a little gadget like this, but it's now errored out as obsolete. Many features are gone or don't work, like the built-in save game feature, and though I have input custom splash screens and the program shows this, I still get the GMS default at runtime. Tooltips did not work until the last time I ran it. GameMaker Studio crashed dozens of times in the 4 hours I worked on this, not a hard crash but the build feature turned it's self off crying about some unregistered pause event I was creating. Without any alterations this could be built to Mac, Windows, HTML 5, Android, and iOS, but I have not yet bought the export extensions and I don't have a Mac. It did take more work than I thought it would, but it is my first game using GameMaker Studio.
0 Comments
Leave a Reply. |